![]() Late last month our CEO, Ken, wrote a blog post about the big change for the Mac App Store version: Trying and Buying OmniGraffle 7įor the first time ever, our 14-day trial is available in both the Mac App Store and the version you download directly from us-it’s never been easier to buy OR try OmniGraffle. In 7 you can choose your own shortcut for each and every menu bar command or setting, and we included a few sets from other apps: Illustrator® and Sketch.īut there’s even more! Our release notes tell even more. Keyboard Shortcuts: We get a lot of email about keyboard shortcut preferences.Point Editor: A brand new tool for 7, the Point Editor makes it easy to access each point on every object.When converting a set of text to a shape, you’ll have access to fill, blends, stroke-everything you already use OmniGraffle for. Convert Text to Shape: Though we didn’t build in a font editor, we did add a great way to style or tweak your text’s characters.Once you have a shape, add a gradient or work with its Bézier points to tweak line endings! Convert Line to Shape: Convert any line to a shape in 7.(Artboards affect anything above them in the stack inside its bounds or overlapping-sort of like a container or group, without group behavior unless you want it.) Artboard Layers: Artboards not only fix the problem of multi-resolution assets, but they also make organizing and moving your artwork intuitive in OmniGraffle.In 7, you can paste SVG code directly on to your Canvas or drag in a file. SVG Support: When we first implemented SVG export in OmniGraffle, there were very few other apps that did the same, so we didn’t worry about Import.It’ll expand automatically whenever and wherever you need more room. Infinite Canvas: In 7, toggle the direction in which your canvas grows.There are a lot of features worthy of more than just a sentence or two, but here are a few words about our favorites: (That’s not to say we think we’re done adding and advancing features!) What’s New in OmniGraffle 7? We’re really grateful for your feature requests, ideas, and workflow suggestions and excited with how they affected the finished product! In the last several weeks we’ve been clarifying many of the new tools and interactions, and we think we’ve gotten most of it right. ![]() In the past few months, many of you have downloaded and provided valuable feedback. The bulk of new features-and enhancements to older features-come by focusing on getting work done faster: less clicking, more focused tools, a polished interface. OmniGraffle 7 is the first in a line of steps aimed at improving and speeding up workflows for UX and UI folks, and Graphic Designers. This set of users were requesting features specifically to help design for high-density screens and multiple platforms, showing interactions, working on smaller screens, and more. In more recent years we’ve gotten feedback from UX and UI folks that said their jobs (and needs) are changing. OmniGraffle has had success over the years by being a very powerful, customizable, and reliable app for a pretty expansive set of use cases. ![]() When we introduced OmniGraffle 7’s public test phase, I talked about what we wanted to accomplish with this major upgrade:
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